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【Pygame實(shí)戰(zhàn)】嗷大喵歷險(xiǎn)記之程序員吸貓指南:真的太上頭了~

dreamans / 9531人閱讀

摘要:嗷大喵和他的小伙伴們快樂的生活在一起,他們總是能給大家?guī)須g樂。大家都說嗷大喵真棒。大家要做的就是解救嗷大喵遠(yuǎn)離惡龍。

導(dǎo)語

哈嘍~大家好,我是木子,首先今天木子先給大家講個(gè)小故事

在喵界有這樣一只網(wǎng)紅——混跡于二次元、表情包界,賤萌活潑,調(diào)皮機(jī)靈,白色的大圓臉,脖子

上系了個(gè)鈴鐺,年齡不詳,傳說可于兒童、少年、青年間隨意切換。

他的歡樂日常帶給了很多人溫暖和爆笑,他的樂觀積極也是很多人治療傷心難過空虛寂寞冷綜合癥

的良方,他就是——嗷大喵!

?

Ps小介紹:

嗷大喵資料:是一位開朗、樂觀、熱情奔放、溫暖人心的喵星人。他靜如癱瘓,動(dòng)如癲癇,喜歡的

事情是吃和睡,他的直率和可愛還經(jīng)常被人誤以為是神經(jīng)病呢。

嗷大喵和他的小伙伴們快樂的生活在一起,他們總是能給大家?guī)須g樂。大家都說:“嗷大喵真

棒!”。?

...........................................................................................................................................................

介紹到這里就差不多了哈,今天要寫的小游戲也跟嗷大喵有關(guān)的呢~

利用這個(gè)“網(wǎng)紅”ip打造出一個(gè)獨(dú)一無二的嗷大喵表情包小游戲給大家解解乏哦~上班摸魚也可以.jpg

...........................................................................................................................................................

?正文

一、準(zhǔn)備中

1.1 素材準(zhǔn)備

背景音樂:(可修改)

圖片素材:(可修改)

1.2 游戲規(guī)則

嗷大喵遇險(xiǎn)記:嗷大喵即玩家,遭遇飛機(jī)失聯(lián),一貓?獨(dú)自掉落到無人居住的荒島,好在荒島上

資源充足,嗷大喵一個(gè)貓生存了下來,某一天嗷大喵追趕一只奇奇怪怪的生物,跑到了一個(gè)很高的

洞口,好奇心驅(qū)使嗷大喵緊張的走進(jìn)了洞穴,不料想一進(jìn)洞就遇到了一只傳說中的惡龍,嗷大喵嚇

得只好趕緊跑出洞外——自此一直被惡龍追趕......

Over ,咳咳咳......兒童故事就聽到這里吧。大家要做的就是解救嗷大喵~遠(yuǎn)離惡龍。

玩法:按住空格躲避惡龍的火焰,擊中的話會(huì)減速,然后被惡龍吃掉。

二、環(huán)境安裝

環(huán)境:Python3、Pycharm、Pygame以及一些自帶模塊。

這里模塊安裝命令:

pip install +模塊名   或者豆瓣鏡像源 pip install -i https://pypi.douban.com/simple/ +模塊名

三、正式敲代碼

3.1? 定義開始游戲這個(gè)按鈕

# -*- coding: utf-8 -*-import pygamefrom sys import exitfrom pygame.locals import *pygame.init()screen = pygame.display.set_mode((300,200),0,32)upImageFilename = "game_start_up.png"downImageFilename = "game_start_down.png"class Button(object):    def __init__(self, upimage, downimage,position):        self.imageUp = pygame.image.load(upimage).convert_alpha()        self.imageDown = pygame.image.load(downimage).convert_alpha()        self.position = position            def isOver(self):        point_x,point_y = pygame.mouse.get_pos()        x, y = self. position        w, h = self.imageUp.get_size()        in_x = x - w/2 < point_x < x + w/2        in_y = y - h/2 < point_y < y + h/2        return in_x and in_y    def render(self):        w, h = self.imageUp.get_size()        x, y = self.position                if self.isOver():            screen.blit(self.imageDown, (x-w/2,y-h/2))        else:            screen.blit(self.imageUp, (x-w/2, y-h/2))    def is_start(self):        b1,b2,b3 = pygame.mouse.get_pressed()        if b1 == 1:            return Truebutton = Button(upImageFilename,downImageFilename, (150,100))    while True:    for event in pygame.event.get():        if event.type == pygame.QUIT:            pygame.quit()            exit()    screen.fill((200, 200, 200))    button.render()    if button.is_start():        print ("start")    pygame.display.update()

3.11 附效果截圖

3.2? 主程序

# -*- coding: utf-8 -*-import sys, time, random, math, pygame,localefrom pygame.locals import *from MyLibrary import *#重置火箭函數(shù)def reset_arrow():    y = random.randint(270,350)    arrow.position = 800,y    bullent_sound.play_sound()#定義一個(gè)滾動(dòng)地圖類class MyMap(pygame.sprite.Sprite):        def __init__(self,x,y):        self.x = x        self.y = y        self.bg = pygame.image.load("background.png").convert_alpha()    def map_rolling(self):        if self.x < -600:            self.x = 600        else:            self.x -=5    def map_update(self):        screen.blit(self.bg, (self.x,self.y))    def set_pos(x,y):        self.x =x        self.y =y#定義一個(gè)按鈕類class Button(object):    def __init__(self, upimage, downimage,position):        self.imageUp = pygame.image.load(upimage).convert_alpha()        self.imageDown = pygame.image.load(downimage).convert_alpha()        self.position = position        self.game_start = False            def isOver(self):        point_x,point_y = pygame.mouse.get_pos()        x, y = self. position        w, h = self.imageUp.get_size()        in_x = x - w/2 < point_x < x + w/2        in_y = y - h/2 < point_y < y + h/2        return in_x and in_y    def render(self):        w, h = self.imageUp.get_size()        x, y = self.position                if self.isOver():            screen.blit(self.imageDown, (x-w/2,y-h/2))        else:            screen.blit(self.imageUp, (x-w/2, y-h/2))    def is_start(self):        if self.isOver():            b1,b2,b3 = pygame.mouse.get_pressed()            if b1 == 1:                self.game_start = True                bg_sound.play_pause()                btn_sound.play_sound()                bg_sound.play_sound()def replay_music():    bg_sound.play_pause()    bg_sound.play_sound()#定義一個(gè)數(shù)據(jù)IO的方法def data_read():    fd_1 = open("data.txt","r")    best_score = fd_1.read()    fd_1.close()    return best_score   #定義一個(gè)控制聲音的類和初始音頻的方法def audio_init():    global hit_au,btn_au,bg_au,bullent_au    pygame.mixer.init()    hit_au = pygame.mixer.Sound("exlposion.wav")    btn_au = pygame.mixer.Sound("button.wav")    bg_au = pygame.mixer.Sound("background.ogg")    bullent_au = pygame.mixer.Sound("bullet.wav")class Music():    def __init__(self,sound):        self.channel = None        self.sound = sound         def play_sound(self):        self.channel = pygame.mixer.find_channel(True)        self.channel.set_volume(0.5)        self.channel.play(self.sound)    def play_pause(self):        self.channel.set_volume(0.0)        self.channel.play(self.sound)      #主程序部分pygame.init()audio_init()screen = pygame.display.set_mode((800,600),0,32)pygame.display.set_caption("嗷大喵快跑!")font = pygame.font.Font(None, 22)font1 = pygame.font.Font(None, 40)framerate = pygame.time.Clock()upImageFilename = "game_start_up.png"downImageFilename = "game_start_down.png"#創(chuàng)建按鈕對(duì)象button = Button(upImageFilename,downImageFilename, (400,500))interface = pygame.image.load("interface.png")#創(chuàng)建地圖對(duì)象bg1 = MyMap(0,0)bg2 = MyMap(600,0)#創(chuàng)建一個(gè)精靈組group = pygame.sprite.Group()group_exp = pygame.sprite.Group()group_fruit = pygame.sprite.Group()#創(chuàng)建怪物精靈dragon = MySprite()dragon.load("dragon.png", 260, 150, 3)dragon.position = 100, 230group.add(dragon)#創(chuàng)建爆炸動(dòng)畫explosion = MySprite()explosion.load("explosion.png",128,128,6)#創(chuàng)建玩家精靈player = MySprite()player.load("sprite.png", 100, 100, 4)player.position = 400, 270group.add(player)#創(chuàng)建子彈精靈arrow = MySprite()arrow.load("flame.png", 40, 16, 1)arrow.position = 800,320group.add(arrow)#定義一些變量arrow_vel = 10.0game_over = Falseyou_win = Falseplayer_jumping = Falsejump_vel = 0.0player_start_y = player.Yplayer_hit = Falsemonster_hit = Falsep_first = Truem_first = Truebest_score = 0global bg_sound,hit_sound,btn_sound,bullent_soundbg_sound=Music(bg_au)hit_sound=Music(hit_au)btn_sound=Music(btn_au)bullent_sound =Music(bullent_au)game_round = {1:"ROUND ONE",2:"ROUND TWO",3:"ROUND THREE",4:"ROUND FOUR",5:"ROUND FIVE"}game_pause = Trueindex =0current_time = 0start_time = 0music_time = 0score =0replay_flag = True#循環(huán)bg_sound.play_sound()best_score = data_read()while True:    framerate.tick(60)    ticks = pygame.time.get_ticks()    for event in pygame.event.get():        if event.type == pygame.QUIT:            pygame.quit()            sys.exit()    keys = pygame.key.get_pressed()    if keys[K_ESCAPE]:        pygame.quit()        sys.exit()            elif keys[K_SPACE]:        if not player_jumping:            player_jumping = True            jump_vel = -12.0                screen.blit(interface,(0,0))    button.render()    button.is_start()    if button.game_start == True:        if game_pause :            index +=1            tmp_x =0            if score >int (best_score):                best_score = score            fd_2 = open("data.txt","w+")            fd_2.write(str(best_score))            fd_2.close()            #判斷游戲是否通關(guān)            if index == 6:                you_win = True            if you_win:                start_time = time.clock()                current_time =time.clock()-start_time                while current_time<5:                    screen.fill((200, 200, 200))                    print_text(font1, 270, 150,"YOU WIN THE GAME!",(240,20,20))                    current_time =time.clock()-start_time                    print_text(font1, 320, 250, "Best Score:",(120,224,22))                    print_text(font1, 370, 290, str(best_score),(255,0,0))                    print_text(font1, 270, 330, "This Game Score:",(120,224,22))                    print_text(font1, 385, 380, str(score),(255,0,0))                    pygame.display.update()                pygame.quit()                sys.exit()                            for i in range(0,100):                element = MySprite()                element.load("fruit.bmp", 75, 20, 1)                tmp_x +=random.randint(50,120)                element.X = tmp_x+300                element.Y = random.randint(80,200)                group_fruit.add(element)            start_time = time.clock()            current_time =time.clock()-start_time            while current_time<3:                screen.fill((200, 200, 200))                print_text(font1, 320, 250,game_round[index],(240,20,20))                pygame.display.update()                game_pause = False                current_time =time.clock()-start_time                    else:            #更新子彈            if not game_over:                arrow.X -= arrow_vel            if arrow.X < -40: reset_arrow()            #碰撞檢測,子彈是否擊中玩家            if pygame.sprite.collide_rect(arrow, player):                reset_arrow()                explosion.position =player.X,player.Y                player_hit = True                hit_sound.play_sound()                if p_first:                    group_exp.add(explosion)                    p_first = False                player.X -= 10            #碰撞檢測,子彈是否擊中怪物            if pygame.sprite.collide_rect(arrow, dragon):                reset_arrow()                explosion.position =dragon.X+50,dragon.Y+50                monster_hit = True                hit_sound.play_sound()                if m_first:                    group_exp.add(explosion)                    m_first = False                dragon.X -= 10            #碰撞檢測,玩家是否被怪物追上            if pygame.sprite.collide_rect(player, dragon):                game_over = True            #遍歷果實(shí),使果實(shí)移動(dòng)            for e in group_fruit:                e.X -=5            collide_list = pygame.sprite.spritecollide(player,group_fruit,False)            score +=len(collide_list)            #是否通過關(guān)卡            if dragon.X < -100:                game_pause = True                reset_arrow()                player.X = 400                dragon.X = 100                                        #檢測玩家是否處于跳躍狀態(tài)            if player_jumping:                if jump_vel <0:                    jump_vel += 0.6                elif jump_vel >= 0:                    jump_vel += 0.8                player.Y += jump_vel                if player.Y > player_start_y:                    player_jumping = False                    player.Y = player_start_y                    jump_vel = 0.0            #繪制背景            bg1.map_update()            bg2.map_update()            bg1.map_rolling()            bg2.map_rolling()                        #更新精靈組            if not game_over:                group.update(ticks, 60)                group_exp.update(ticks,60)                group_fruit.update(ticks,60)            #循環(huán)播放背景音樂            music_time = time.clock()            if music_time   > 150 and replay_flag:                replay_music()                replay_flag =False            #繪制精靈組            group.draw(screen)            group_fruit.draw(screen)            if player_hit or monster_hit:                group_exp.draw(screen)            print_text(font, 330, 560, "press SPACE to jump up!")            print_text(font, 200, 20, "You have get Score:",(219,224,22))            print_text(font1, 380, 10, str(score),(255,0,0))            if game_over:                start_time = time.clock()                current_time =time.clock()-start_time                while current_time<5:                    screen.fill((200, 200, 200))                    print_text(font1, 300, 150,"GAME OVER!",(240,20,20))                    current_time =time.clock()-start_time                    print_text(font1, 320, 250, "Best Score:",(120,224,22))                    if score >int (best_score):                        best_score = score                    print_text(font1, 370, 290, str(best_score),(255,0,0))                    print_text(font1, 270, 330, "This Game Score:",(120,224,22))                    print_text(font1, 370, 380, str(score),(255,0,0))                    pygame.display.update()                fd_2 = open("data.txt","w+")                fd_2.write(str(best_score))                fd_2.close()                pygame.quit()                sys.exit()    pygame.display.update()

四、效果展示

4.1 動(dòng)態(tài)視頻展示——

嗷大喵歷險(xiǎn)記~

4.2 靜態(tài)截圖展示——

?

?

總結(jié)

萌萌的嗷大喵能不能逃離惡龍的追擊,就看你們了哈~

噗~哈哈哈 咋感覺我最近的畫風(fēng)有點(diǎn)兒不對(duì),都是一些奇奇怪怪可可愛愛的兒童畫風(fēng)!

?完整的免費(fèi)源碼領(lǐng)取處:

如需完整的項(xiàng)目源碼+素材源碼基地見:#私信小編06#或者點(diǎn)擊藍(lán)色文字添加即可獲取免費(fèi)的福利!

你們的支持是我最大的動(dòng)力!!記得三連哦~mua?歡迎大家閱讀往期的文章哦~

?往期游戲熱門文章推薦:

項(xiàng)目1.8? 人機(jī)五子棋游戲?

Pygame實(shí)戰(zhàn):利用Python實(shí)現(xiàn)智能五子棋,實(shí)現(xiàn)之后發(fā)現(xiàn)我玩不贏它。

項(xiàng)目4.2? 我的世界游戲

Pygame實(shí)戰(zhàn):方塊連接世界,云游大好河山—《我的世界》已上線,確定不進(jìn)來康康嘛?

項(xiàng)目4.4? 劇情版游戲

【Python劇情版游戲】優(yōu)美精致的畫風(fēng)甜甜的劇情、很難不讓人上頭啊?你get到了嘛

項(xiàng)目1.1? ?掃雷

?Pygame實(shí)戰(zhàn):據(jù)說這是史上最難掃雷游戲,沒有之一,你們感受下......

項(xiàng)目1.2? ?魂斗羅

Pygame實(shí)戰(zhàn):多年后“魂斗羅”像素風(fēng)歸來 不止是經(jīng)典與情懷@全體成員

文章匯總——

Python—2021 |已有文章匯總 | 持續(xù)更新,直接看這篇就夠了

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