国产xxxx99真实实拍_久久不雅视频_高清韩国a级特黄毛片_嗯老师别我我受不了了小说

資訊專欄INFORMATION COLUMN

【java源碼一帶一路系列】之HashMap.putVal()

cloud / 3249人閱讀

摘要:表示該類本身不可比表示與對應的之間不可比。當數目滿足時,鏈表將轉為紅黑樹結構,否則繼續擴容。至此,插入告一段落。當超出時,哈希表將會即內部數據結構重建至大約兩倍。要注意的是使用許多有這相同的鍵值肯定會降低哈希表性能。

回顧上期?觀光線路圖:putAll() --> putMapEntries() --> tableSizeFor() --> resize() --> hash() --> putVal()...

本期與您繼續一起前進:putVal() --> putTreeVal() --> find() --> balanceInsertion() --> rotateLeft()/rotateRight() --> treeifyBin()...

// 為了找到合適的位置插入新節點,源碼中進行了一系列比較。
final TreeNode putTreeVal(HashMap map, Node[] tab,
                               int h, K k, V v) {
    Class kc = null;
    boolean searched = false;
    TreeNode root = (parent != null) ? root() : this; // 獲取根節點,從根節點開始遍歷
    for (TreeNode p = root;;) {
        int dir, ph; K pk;
        if ((ph = p.hash) > h)
            dir = -1; // 左
        else if (ph < h)
            dir = 1; // 右
        else if ((pk = p.key) == k || (k != null && k.equals(pk)))
            return p; // 相等直接返回
        else if ((kc == null &&
                  (kc = comparableClassFor(k)) == null) ||
                 (dir = compareComparables(kc, k, pk)) == 0) {
            if (!searched) {
                TreeNode q, ch;
                searched = true;
                if (((ch = p.left) != null &&
                     (q = ch.find(h, k, kc)) != null) ||
                    ((ch = p.right) != null &&
                     (q = ch.find(h, k, kc)) != null))
                    return q;
            }
            dir = tieBreakOrder(k, pk);
        }

        TreeNode xp = p;
        if ((p = (dir <= 0) ? p.left : p.right) == null) {
            Node xpn = xp.next;
            TreeNode x = map.newTreeNode(h, k, v, xpn);
            if (dir <= 0)
                xp.left = x;
            else
                xp.right = x;
            xp.next = x;
            x.parent = x.prev = xp;
            if (xpn != null)
                ((TreeNode)xpn).prev = x;
            moveRootToFront(tab, balanceInsertion(root, x));
            return null;
        }
    }
}

當前節點hash值(ph)與插入節點hash值(h)比較,
若ph > h(dir=-1),將新節點歸為左子樹;
若ph < h(dir=1),右子樹;
否則即表示hash值相等,然后又對key進行了比較。

“kc = comparableClassFor(k)) == null”表示該類本身不可比(class C don"t implements Comparable);“dir = compareComparables(kc, k, pk)) == 0”表示k與pk對應的Class之間不可比。searched為一次性開關僅在p為root時生效,遍歷比較左右子樹中是否存在于插入節點相等的。

最后比到tieBreakOrder()中的“System.identityHashCode(a) <= System.identityHashCode(b)”,即對象的內存地址來生成的hashCode相互比較。堪稱鐵杵磨成針的比較。

這里循環的推進是靠“if ((p = (dir <= 0) ? p.left : p.right) == null)”,之前千辛萬苦比較出的dir也在這使用。直到為空的左/右子樹節點,插入新值(新值插入的過程參考下圖理解)。

final TreeNode find(int h, Object k, Class kc) {
    TreeNode p = this;
    do {
        int ph, dir; K pk;
        TreeNode pl = p.left, pr = p.right, q;
        if ((ph = p.hash) > h)
            p = pl;
        else if (ph < h)
            p = pr;
        else if ((pk = p.key) == k || (k != null && k.equals(pk)))
            return p;
        else if (pl == null)
            p = pr;
        else if (pr == null)
            p = pl;
        else if ((kc != null ||
                  (kc = comparableClassFor(k)) != null) &&
                 (dir = compareComparables(kc, k, pk)) != 0)
            p = (dir < 0) ? pl : pr;
        else if ((q = pr.find(h, k, kc)) != null)
            return q;
        else
            p = pl;
    } while (p != null);
    return null;
}

有沒有發現,如果當你看懂putTreeVal,類比find是不是變得很好理解了呢?

static  TreeNode balanceInsertion(TreeNode root,
                                                    TreeNode x) {
    x.red = true; // x為紅
    for (TreeNode xp, xpp, xppl, xppr;;) {
        // x為根
        if ((xp = x.parent) == null) {
            x.red = false;
            return x;
        }
        // x父節點為黑 || x父節點為根(黑)
        else if (!xp.red || (xpp = xp.parent) == null)
            return root;
        // 
        if (xp == (xppl = xpp.left)) {
            // ①
            if ((xppr = xpp.right) != null && xppr.red) {
                xppr.red = false;
                xp.red = false;
                xpp.red = true;
                x = xpp;
            }
            // ②
            else {
                if (x == xp.right) {
                    root = rotateLeft(root, x = xp);
                    xpp = (xp = x.parent) == null ? null : xp.parent;
                }
                if (xp != null) {
                    xp.red = false;
                    if (xpp != null) {
                        xpp.red = true;
                        root = rotateRight(root, xpp);
                    }
                }
            }
        }
        else {
            if (xppl != null && xppl.red) {
                xppl.red = false;
                xp.red = false;
                xpp.red = true;
                x = xpp;
            }
            else {
                if (x == xp.left) {
                    root = rotateRight(root, x = xp);
                    xpp = (xp = x.parent) == null ? null : xp.parent;
                }
                if (xp != null) {
                    xp.red = false;
                    if (xpp != null) {
                        xpp.red = true;
                        root = rotateLeft(root, xpp);
                    }
                }
            }
        }
    }
}

在插入新值后,可能打破了紅黑樹原有的“平衡”,balanceInsertion()的作用就是要維持這種“平衡”,保證最佳效率。所謂的紅黑樹“平衡”即:

①:所有節點非黑即紅;

②:根為黑,葉子為null且為黑,紅的兩子節點為黑;

③:任一節點到葉子節點的黑子節點個數相同;

下面,以“(xp == (xppl = xpp.left))”簡(chou)單(lou)的給大家畫個圖例(其中①②與源碼注釋相對應)。

圖②中打鉤的都是合格的紅黑樹其實,圖②右邊方框內為左旋右旋節點關系變化圖解。

// 左旋 與 右旋
static  TreeNode rotateLeft(TreeNode root, TreeNode p) {
    TreeNode r, pp, rl;
    if (p != null && (r = p.right) != null) {
        if ((rl = p.right = r.left) != null)
            rl.parent = p;
        if ((pp = r.parent = p.parent) == null)
            (root = r).red = false;
        else if (pp.left == p)
            pp.left = r; // p為pp左子節點
        else
            pp.right = r;
        r.left = p;
        p.parent = r;
    }
    return root;
}

static  TreeNode rotateRight(TreeNode root, TreeNode p) {
    TreeNode l, pp, lr;
    if (p != null && (l = p.left) != null) {
        if ((lr = p.left = l.right) != null)
            lr.parent = p;
        if ((pp = l.parent = p.parent) == null)
            (root = l).red = false;
        else if (pp.right == p)
            pp.right = l;
        else
            pp.left = l;
        l.right = p;
        p.parent = l;
    }
    return root;
}

左旋右旋過程包含在上面的圖例中了,另附上兩張網上看到的動圖便于大家理解。

同時,在線紅黑樹插入刪除動畫演示【點我】,還不理解的童鞋可以親自直觀的試試。

final void treeifyBin(Node[] tab, int hash) {
    int n, index; Node e;
    if (tab == null || (n = tab.length) < MIN_TREEIFY_CAPACITY)
        resize();
    else if ((e = tab[index = (n - 1) & hash]) != null) {
        TreeNode hd = null, tl = null;
        do {
            TreeNode p = replacementTreeNode(e, null);
            if (tl == null)
                hd = p;
            else {
                p.prev = tl;
                tl.next = p;
            }
            tl = p;
        } while ((e = e.next) != null);
        if ((tab[index] = hd) != null)
            hd.treeify(tab);
    }
}

putVal()的treeifyBin()在鏈表中數目大于等于“TREEIFY_THRESHOLD - 1”時觸發。當數目滿足MIN_TREEIFY_CAPACITY時,鏈表將轉為紅黑樹結構,否則繼續擴容。treeify()類似putTreeVal()。

至此,HashMap插入告一段落。有誤或有讀不懂的地方歡迎交流。時間有限,江湖再見。

更多有意思的內容,歡迎訪問筆者小站: rebey.cn

彩蛋

附上前一段時間翻譯的HashMap源碼開篇注釋,將開頭作為總結。也算收尾呼應吧。

/**
 * Hash table based implementation of the Map interface.  This
 * implementation provides all of the optional map operations, and permits
 * null values and the null key.  (The HashMap
 * class is roughly equivalent to Hashtable, except that it is
 * unsynchronized and permits nulls.)  This class makes no guarantees as to
 * the order of the map; in particular, it does not guarantee that the order
 * will remain constant over time.
 *
 * 哈希表實現了Map接口。該接口提供了所有可選的map操作,且允許鍵、值為空。(HashMap近似Hashtable,除了異步和
 * 允許空值。)HashMap無法保證map的順序;尤其是持久不變。(譯者注:比如rehash。)
 *
 * 

This implementation provides constant-time performance for the basic * operations (get and put), assuming the hash function * disperses the elements properly among the buckets. Iteration over * collection views requires time proportional to the "capacity" of the * HashMap instance (the number of buckets) plus its size (the number * of key-value mappings). Thus, it"s very important not to set the initial * capacity too high (or the load factor too low) if iteration performance is * important. * * 在哈希函數將元素恰當的分布在桶中的情況下,接口提供了穩定的基礎操作(get和put)。 * 遍歷集合的時間與HashMap實例的 “容量”(hash桶的數量) + “大小”(鍵值對數量)的和成正比。 * 因此,當循環比重較大時,初始容量值不能設的太大(或者負載因子太小)是非常重要的。 * *

An instance of HashMap has two parameters that affect its * performance: initial capacity and load factor. The * capacity is the number of buckets in the hash table, and the initial * capacity is simply the capacity at the time the hash table is created. The * load factor is a measure of how full the hash table is allowed to * get before its capacity is automatically increased. When the number of * entries in the hash table exceeds the product of the load factor and the * current capacity, the hash table is rehashed (that is, internal data * structures are rebuilt) so that the hash table has approximately twice the * number of buckets. * * 兩個參數影響著HashMap實例:“初始容量”和“負載因子”。“初始容量”指的是哈希表中桶的數量,在哈希表創建的同時初始化。 * “負載因子”度量著哈希表能裝多滿(譯者注:相對于桶的形象概念,建議參看網上hashMap結構圖理解)直到在自動擴容。 * 當超出時,哈希表將會rehashed(即內部數據結構重建)至大約兩倍。 * *

As a general rule, the default load factor (.75) offers a good * tradeoff between time and space costs. Higher values decrease the * space overhead but increase the lookup cost (reflected in most of * the operations of the HashMap class, including * get and put). The expected number of entries in * the map and its load factor should be taken into account when * setting its initial capacity, so as to minimize the number of * rehash operations. If the initial capacity is greater than the * maximum number of entries divided by the load factor, no rehash * operations will ever occur. * * 一般來說,默認負載因子(0.75)在時間和空間之間起到了很好的權衡。更大的值雖然減輕了空間負荷卻增加了查找花銷 * (在大多數HashMap操作上都有體現,包括get和put)。當設置map初始容量時,需要考慮預期條目數和它的負載因子 * 使得rehash操作次數最少。如果初始容量大于最大條目數/負載因子,甚至不會發生rehash。 * *

If many mappings are to be stored in a HashMap * instance, creating it with a sufficiently large capacity will allow * the mappings to be stored more efficiently than letting it perform * automatic rehashing as needed to grow the table. Note that using * many keys with the same {@code hashCode()} is a sure way to slow * down performance of any hash table. To ameliorate impact, when keys * are {@link Comparable}, this class may use comparison order among * keys to help break ties. * * 如果大量的鍵值對將存儲在HashMap實例中,使用一個足夠大的容量來初始化遠比讓它自動按需rehash擴容的效率高。 * 要注意的是使用許多有這相同hashCode()的鍵值肯定會降低哈希表性能。為了降低影響,當key支持Comparable接口時, * 在keys間比較排序來打破瓶頸。 * *

Note that this implementation is not synchronized. * If multiple threads access a hash map concurrently, and at least one of * the threads modifies the map structurally, it must be * synchronized externally. (A structural modification is any operation * that adds or deletes one or more mappings; merely changing the value * associated with a key that an instance already contains is not a * structural modification.) This is typically accomplished by * synchronizing on some object that naturally encapsulates the map. * * HashMap是非線程安全的。如果多線程同時訪問一個哈希表,并且至少一個線程在修改map結構是,必須在外加上 * synchronized關鍵字。(結構化修改包括任何增刪一個或者多個鍵值對;只修改一個已存在的key的值不屬于 * 結構修改。)典型的是用同步對象封裝map實現。 * * If no such object exists, the map should be "wrapped" using the * {@link Collections#synchronizedMap Collections.synchronizedMap} * method. This is best done at creation time, to prevent accidental * unsynchronized access to the map:

 *   Map m = Collections.synchronizedMap(new HashMap(...));
* * 如果沒有這樣的對象,map需要使用Collections.synchronizedMap方法封裝。最好室在創建的時候,防止意外 * 異步訪問map,如:Map m = Collections.synchronizedMap(new HashMap(...)); * *

The iterators returned by all of this class"s "collection view methods" * are fail-fast: if the map is structurally modified at any time after * the iterator is created, in any way except through the iterator"s own * remove method, the iterator will throw a * {@link ConcurrentModificationException}. Thus, in the face of concurrent * modification, the iterator fails quickly and cleanly, rather than risking * arbitrary, non-deterministic behavior at an undetermined time in the * future. * * 迭代器返回了類所有“集合視圖方法”是fail-fast(錯誤的原因):迭代器創建后,在任何時候進行結構化修改將會拋出 * ConcurrentModificationException,不包括迭代器本身的remove方法,因此,在并發修改時,迭代器寧 * 可快速而干凈的拋錯,也不任意存在,在不確定的行為,在不確定的時間的未來。(譯者注:意會下吧各位- -) * *

Note that the fail-fast behavior of an iterator cannot be guaranteed * as it is, generally speaking, impossible to make any hard guarantees in the * presence of unsynchronized concurrent modification. Fail-fast iterators * throw ConcurrentModificationException on a best-effort basis. * Therefore, it would be wrong to write a program that depended on this * exception for its correctness: the fail-fast behavior of iterators * should be used only to detect bugs. * * 迭代器不能保證fail-fast行為,一般而言,在異步并發修改面前,不可能做 任何嚴格的保證。Fail-fast迭代器盡力地拋 * ConcurrentModificationException。因此,編寫一個依賴于這個異常正確性的程序是錯誤的: * fail-fast行為只是用來檢測BUG. * *

This class is a member of the * * Java Collections Framework. * * @param the type of keys maintained by this map * @param the type of mapped values * * @author Doug Lea * @author Josh Bloch * @author Arthur van Hoff * @author Neal Gafter * @see Object#hashCode() * @see Collection * @see Map * @see TreeMap * @see Hashtable * @since 1.2 */

文章版權歸作者所有,未經允許請勿轉載,若此文章存在違規行為,您可以聯系管理員刪除。

轉載請注明本文地址:http://m.specialneedsforspecialkids.com/yun/70033.html

相關文章

  • java源碼一帶一路系列LinkedHashMap.afterNodeAccess()

    摘要:如今行至于此,當觀賞一方。由于所返回的無執行意義。源碼閱讀總體門檻相對而言比,畢竟大多數底層都由實現了。比心可通過這篇文章理解創建一個實例過程圖工作原理往期線路回顧源碼一帶一路系列之源碼一帶一路系列之源碼一帶一路系列之 本文以jdk1.8中LinkedHashMap.afterNodeAccess()方法為切入點,分析其中難理解、有價值的源碼片段(類似源碼查看是ctrl+鼠標左鍵的過程...

    levy9527 評論0 收藏0
  • java源碼一帶一路系列ArrayList

    摘要:一路至此,風景過半。與雖然名字各異,源碼實現基本相同,除了增加了線程安全。同時注意溢出情況處理。同時增加了考慮并發問題。此外,源碼中出現了大量泛型如。允許為非線程安全有序。 一路至此,風景過半。ArrayList與Vector雖然名字各異,源碼實現基本相同,除了Vector增加了線程安全。所以作者建議我們在不需要線程安全的情況下盡量使用ArrayList。下面看看在ArrayList源...

    RebeccaZhong 評論0 收藏0
  • java源碼一帶一路系列HashSet、LinkedHashSet、TreeSet

    摘要:同樣在源碼的與分別見看到老朋友和。這樣做可以降低性能消耗的同時,還可以減少序列化字節流的大小,從而減少網絡開銷框架中。使用了反射來尋找是否聲明了這兩個方法。十進制和,通過返回值能反應當前狀態。 Map篇暫告段落,卻并非離我們而去。這不在本篇中你就能經常見到她。HashSet、LinkedHashSet、TreeSet各自基于對應Map實現,各自源碼內容較少,因此歸納為一篇。 HashS...

    UCloud 評論0 收藏0
  • java源碼一帶一路系列HashMap.compute()

    摘要:本篇涉及少許以下簡稱新特性,請驢友們系好安全帶,準備開車。觀光線路圖是在中新增的一個方法,相對而言較為陌生。其作用是把的計算結果關聯到上即返回值作為新。實際上,乃縮寫,即二元函數之意類似。 本文以jdk1.8中HashMap.compute()方法為切入點,分析其中難理解、有價值的源碼片段(類似源碼查看是ctrl+鼠標左鍵的過程)。本篇涉及少許Java8(以下簡稱J8)新特性,請驢友們...

    wapeyang 評論0 收藏0
  • java源碼一帶一路系列HashMap.putAll()

    摘要:觀光線路圖將涉及到的源碼全局變量哈希表初始化長度默認值是負載因子默認表示的填滿程度。根據是否為零將原鏈表拆分成個鏈表,一部分仍保留在原鏈表中不需要移動,一部分移動到原索引的新鏈表中。 前言 本文以jdk1.8中HashMap.putAll()方法為切入點,分析其中難理解、有價值的源碼片段(類似ctrl+鼠標左鍵查看的源碼過程)。?觀光線路圖:putAll() --> putMapEnt...

    chanjarster 評論0 收藏0

發表評論

0條評論

最新活動
閱讀需要支付1元查看
<